hubert blanz
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Spielwarenfabrik
fine art print, object, audio/video installation, Hubert Blanz, 2024-25
Katharina Ehrl about the solo exhibition Spielwarenfabrik, Galerie Reinthaler, Vienna, 2024-25
Spielwarenfabrik
Katharina Ehrl
The term "toy factory" [Spielwarenfabrik] immediately conjures up associations with a place where colorful toys such as
dolls, building blocks, or small cars are made to make children's eyes light
up. The injection-molded frames that Hubert Blanz uses are also reminiscent of
the familiar elements of model making. Many of us have spent hours
disassembling tiny parts and then carefully assembling, painting, and
emblazoning them into airplanes or other models according to the instructions.
Although toys are generally associated with joy, light-heartedness and
childlike imagination, these model airplanes were mainly military aircraft such
as the Eurofighter or models from the First and Second World Wars, which then
decorated children's rooms.
The injection-molded frames and the five catalog-like categories - figures,
vehicles, airplanes, ships, and sci-fi - into which the exhibits are divided
give a first hint at the actual level of meaning that Blanz is referring to
with his work Spielwarenfabrik. The title of the series is a code name, once for the largest tank factory of
the Second World War, but in this case for the arms industry itself, which is
once again present in politics and the media in the wake of the current wars.
In his work, Hubert Blanz is concerned with systems, and in the works exhibited
here with the concept of systemic relevance, i.e. the importance of an
institution, an industry, or a sector for the functioning of an entire system.
During the coronavirus crisis, the health care sector was most often mentioned
in connection with this term, but due to geopolitical conflicts, the defense
industry is increasingly seen as systemically relevant.The ethical implications
become particularly clear in Blanz's work when he compares the arms industry to
a toy factory.
With the enlarged model components - we see, for example, the arm of a male
soldier or the wing of a tornado - which in turn are filled with the small
parts necessary to build the respective object, he questions the supposed
harmlessness. The deliberate choice of the color green, which has an almost
fluorescent effect, in combination with the black background and the existing
image noise, is also reminiscent of night vision goggles or video games such as
the Call of Duty series, in which the player takes on the role of a soldier. This can be
interpreted as a commentary on today's reality of a society increasingly
permeated by technology. In the realization of the models for the photographic
works, shadow becomes light. Illumination as an essential component creates an
additional dimension of perception. The interplay of the individual works in
the series raises ethical and social questions about progress and technology.
Katharina Ehrl, curator and head of the photography and media art collection at
the Museum der Moderne Salzburg
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