hubert blanz
| |||||||||||||
Roadshow
c-print, diasec on aluminium, Hubert Blanz, 2007
The Photographer as Architect
Florian Rötzer
It’s only been in the last few years that we as Internet users have had the
possibility of undertaking virtual trips in the real world – or at least with images of the real world. With Google Earth, all Internet
users have been given access to pictures taken with cameras from airplanes and
surveillance satellites, and thus a zooming gaze down on the world. Ever since
then, what previously could only be seen by the military and intelligence
agencies – or to a limited extent by air passengers – has become a new view of the world that also changes our perception of
architecture and the city.
The precise descent from great heights down onto a location that is zoomed in
ever closer quickly became established as a stock gesture in television news
programming and the cinema. In so doing, we learn an orientation away from
schematic maps to a flight over locations, immersing ourselves in
three-dimensional representations of cities and landscapes. Merely the form of
movement in virtual space has captured our fascination, and is also exploited
by architectural simulators where one floats through rooms and walls still
awaiting construction. We are fascinated by the dream of flying, moving
weightlessly, being an angel.
With navigable airplane and satellite images, a new spatial dimension has been
opened up to us. For architecture, the “fifth façade,” which aesthetically had been more or less neglected, has taken on a new
importance since becoming subject to views from above. If they seek to be
inviting and attractive, if they are to represent a brand and want to capture
attention, buildings and other constructions will now be forced to design the
usually boring landscapes of the fifth façade, just as the other façades. It’s no longer enough to just erect tall buildings: church steeples, minarets, or
skyscrapers. With the gaze from above, the vertical dimension shrinks in
importance, loses the role of the sublime, and other structures become
meaningful. Since people have started more and more to virtually wander about
the world, viewing landscapes, settlements, and buildings before they travel – indeed, whether or not they travel at all – they need to be designed for the gaze from above and made interesting, or
perhaps in some cases hidden from it.
When we travel or wander in virtual space, the images of our world also change.
When exploring real space, the now usually digital camera is still used to
create photographs, but in virtual space the photographic gaze is also
changing. We still “shoot” pictures – as in “screenshot” – but these pictures are no longer exposed, but pixels are copied with software
and pasted into visual programs for which they serve as raw material for
further treatment. These programs are virtual cameras without a lens, with
which things and scenes are photographed in a virtual visual space, again
transformed into pictures.
Already in Digital City and Geospaces, Hubert Blanz has reconstructed the city with circuit boards, making
fascinating shots of the foundations of these digital cities, showing that
there is a great similarity between digital and urban worlds. The principle of
both is to accelerate communication and interaction between buildings or
electronic components by creating increasingly narrow and multiple forms of
networking and connection, intensifying communication and interaction among components by grouping them in
the smallest area possible. This results in highly complex, artificial
architectural landscapes that have a strange beauty all their own. In the next
step, with his series
Frigolite Elemente Blanz freed the architecture from the urban infrastructure, distributing the
elements made out of Styrofoam in a surreal manner across landscapes,
abandoning them to the landscapes from which they otherwise isolate themselves
as artificial islands.
This recombination of buildings ultimately reached a new level in Blanz’s Four Elevators. Blanz dissects architectural photographs into distinct components, creating
dizzying new constructions that do not exist. Photography thus approaches
simulation, but a form of simulation that is captivating in its photographic
realism and opens a realm of hyperreality. After working with isolated
buildings, Blanz turned to the urban infrastructure, networks of streets and
highway bridges, then in the same way bringing the gaze to look upon a
hyperreal and sublimely cold seeming world of connections, connections that
usually coagulate in empty space to form sculptures.
For his new works, Blanz takes the logical next step, changing the perspective
once again, while at the same time assigning photography a new function. Here,
he has traveled around the virtual visual world as a digital photograph, and “shot” in real space pictures of intersections and junctions from many countries – but of course without taking a step away from the computer and the realm of
technical images. Like a photographer, he needs to choose and frame his
picture, but the images are caught by way of “copy and paste,” a basic element of the way digital data is treated. In contrast to photography – digital photography as well – for photographers of the virtual world all settings made before shooting fall
by the wayside, so that here the changing of the initial image becomes the
actual photographic activity, much more so than in traditional photography.
Blanz thus carries out a whole series of manipulations to generate new, as yet
unseen images that are built up layer for layer by copy and paste almost like a
painted image, creating confusing, three dimensional labyrinths of networks of
streets and bridges at the foundation of urbanity. As in his earlier work, the
photographer here becomes an architect of a simultaneously imaginary and
documentary space of “real” iconic elements that are represented from above, but are also tipped over,
turned, and intersected with one another. The urban circuits on which the bits
or bytes still disturbingly seem to circulate in the form of frozen vehicles
that at some point actually moved connect nothing, the data highways become
urban architecture in which time stands still, we lose our orientation, and the
busy transport of information is frozen. Here, photography recalls its original
act: killing the living by shooting it, while at the same time attesting that
something was there.
Translations: Brian Currid and Wilhelm Werthern, Berlin
The world is at our feet in the digital world
Ruth Horak
"The new view is the view from above" 1) – this not only applies to the media's-eye view of the world (since the night
shots of the Gulf War, the monitor images from CCTV and the satellite images in
the web, the view from above has become more familiar to us), but also almost
consistently to Hubert Blanz's photographic and film work.
The modern view from above was still clearly connected with the human body – for a view from a skyscraper the body had to be manoeuvred into extreme
situations, which is how photographers such as Alexander Rodchenko achieved
equally extreme angles. In contrast, our current view from above is steered by
the technicisation of the world: a view, aided by image-recording systems and
detached from the human body, gives rise to a particular perspective through
computer navigation tools and zoom functions.
From this, our vicarious world, through which we can navigate with the help of
satellite images and geodata software, Hubert Blanz takes his material which he
compresses layer by layer into utopia-like image textures – into conglomerations of runways and motorways, in a density which used to be
suggested at best in science fiction films. The almost unlimited visual access
to this world entail an enormous spatial expansion, as was perhaps perceived at
the time of the invention of photography, when in the 19th century it was
suddenly possible to see precisely detailed realistic images of the most remote
places in the world.
The fascination with imposing man-made structures – earlier the pyramids, today the gigantic constructions of airports and motorway
junctions – persists. More fascinating still is that they exist not only vicariously, but
also in individual reality – as evident from the cars on the roads, and especially from the traces left by
wind, weather and the general marks of time, which make the runways, for
instance, imagic elements at the same time subject to the influences of the
real world.
1) Florian Rötzer: The Photographer as Architect in Hubert Blanz Slideshow, p. 58-67, SpringerWienNewYork, 2009.
Translation: Gail Schamberger, Fiona Schamberger
| |||||||||||||